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sierran

Weapon idea.

10 posts in this topic

Now my idea. Why remove the weapons a player and left him only a gun? I am in favor that all weapons were left. A good idea that it was the renewal of life between missions. And maybe some money each task to a few tasks to go to the "ammu-nation" and to renew stocks? :>

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Now my idea. Why remove the weapons a player and left him only a gun? I am in favor that all weapons were left. A good idea that it was the renewal of life between missions. And maybe some money each task to a few tasks to go to the "ammu-nation" and to renew stocks? :>

 

I do agree with leaving weapons on you when you go on-duty, but can't you just buy them again off the menu?

 

I would rather have the option to restore my health to max at any time in the game, but what ever gets implemented, I am happy.

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Anderson is working on a money/weapon system.

* [bETA 7.5] Added new in-game menu system. At this moment in time it is used only for the new feature 'Weapons Locker'. Players can purchase weapons using the money they earn from being a police officer

 

Also you can regain your full health with the ''repair'' button (num. 8)

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ZioN: Currently, I mean that as I've saved the game that I'll have only a pistol. It would be as if the "switched off" features former policeman returned the weapons. And .. why i chasing and trying to push thief car out of the way to mod give me minus points?, would be useful feature delete / hide scoring.

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Ok, about the points deductions...

In most countries, the police aint allowd to hit the suspect/vehicle. They might be but in extremly rare/dangerous cases.

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Ok, about the points deductions...

In most countries, the police aint allowd to hit the suspect/vehicle. They might be but in extremly rare/dangerous cases.

 

There's something called a P.I.T. Pursuit Intervention Technique. This is when a pursuing officer takes the front corner of their vehicle and pushes it against the rear corner of the suspects vehicle causing them to spin out. This is used when a suspect absolutely will not stop running from police. It' something cops are taught in their training.

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There's something called a P.I.T. Pursuit Intervention Technique. This is when a pursuing officer takes the front corner of their vehicle and pushes it against the rear corner of the suspects vehicle causing them to spin out. This is used when a suspect absolutely will not stop running from police. It' something cops are taught in their training.

 

 

Yep, we saw it a lot on the tv (in real life, like the cam of the police car)

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There's something called a P.I.T. Pursuit Intervention Technique. This is when a pursuing officer takes the front corner of their vehicle and pushes it against the rear corner of the suspects vehicle causing them to spin out. This is used when a suspect absolutely will not stop running from police. It' something cops are taught in their training.

Well not in the netherlands.

I do agree the points deduction should work a little difirent when bashing in a suspect, wich I also like.

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Weapons, Wanted levels and other things to that degree are controlled by the skin/character that you are. If you change your skin/character then you're starting a "new life". It's the way the game was programmed and not something that I created.

 

 

In order for me to make it leave the weapons on that a character has when going on duty would require extra programming and to be quite honest, I don't see it as a major issue since you can spawn or buy weapons using this or other mods/cheats.

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I must agree, i would rather have the Developers focus on getting the crashing and freezing fixed than the minor details that really aren't that big of a deal. Its pointless.

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